Gunner Actions
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As a gunner, you can take any of the actions below, depending on your character level. These actions can be taken only during the gunnery phase. Though each of a starship’s weapons can be fired only once per round, multiple gunners can take actions to fire different weapons in a single round. Actions that allow you to fire starship weapons use the rules for attacking on page 320.
Action | Check |
---|---|
Fire at Will
(Gunnery Phase, Push) |
You can fire any two starship weapons, regardless of their arc. Each attack is made at a –4 penalty. |
Shoot
(Gunnery Phase) |
You can fire one of your starship’s weapons. If you use a turret weapon, you can target a ship in any arc. |
Broadside
(Gunnery Phase, Push) |
At 6th level, you can expend 1 Resolve Point to fire all of the starship weapons mounted in one arc (including turret-mounted weapons). Each weapon can target any vessel in that arc. All of these attacks are made with a –2 penalty. |
Precise Targeting
(Gunnery Phase) |
At 12th level, you can perform a very precise strike by spending 1 Resolve Point and firing one starship weapon at a single target. If the attack hits and the enemy ship’s shields on that quadrant are depleted before your attack, you deal critical damage to a random system. If the attack would normally cause critical damage, the normal critical damage applies as well (meaning your attack could potentially deal critical damage multiple times; determine which system is damaged as normal each time). |