<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://deadsungamewiki.spandox.com/index.php?action=history&amp;feed=atom&amp;title=Gunner_Actions</id>
	<title>Gunner Actions - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadsungamewiki.spandox.com/index.php?action=history&amp;feed=atom&amp;title=Gunner_Actions"/>
	<link rel="alternate" type="text/html" href="https://deadsungamewiki.spandox.com/index.php?title=Gunner_Actions&amp;action=history"/>
	<updated>2026-07-24T13:53:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>https://deadsungamewiki.spandox.com/index.php?title=Gunner_Actions&amp;diff=864&amp;oldid=prev</id>
		<title>Spandox at 23:57, 7 December 2022</title>
		<link rel="alternate" type="text/html" href="https://deadsungamewiki.spandox.com/index.php?title=Gunner_Actions&amp;diff=864&amp;oldid=prev"/>
		<updated>2022-12-07T23:57:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:57, 7 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|At 12th level, you can perform a very precise strike by spending 1 Resolve Point and firing one starship weapon at a single target.  If the attack hits and the enemy ship’s shields on that quadrant are depleted before your attack, you deal critical damage to a random system. If the attack would normally cause critical damage, the normal critical damage applies as well (meaning your attack could potentially deal critical damage multiple times; determine which system is damaged as normal each time).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|At 12th level, you can perform a very precise strike by spending 1 Resolve Point and firing one starship weapon at a single target.  If the attack hits and the enemy ship’s shields on that quadrant are depleted before your attack, you deal critical damage to a random system. If the attack would normally cause critical damage, the normal critical damage applies as well (meaning your attack could potentially deal critical damage multiple times; determine which system is damaged as normal each time).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Rules]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spandox</name></author>
	</entry>
	<entry>
		<id>https://deadsungamewiki.spandox.com/index.php?title=Gunner_Actions&amp;diff=846&amp;oldid=prev</id>
		<title>Spandox: Created page with &quot;As a gunner, you can take any of the actions below, depending on your character level. These actions can be taken only during the gunnery phase. Though each of a starship’s weapons can be fired only once per round, multiple gunners can take actions to fire different weapons in a single round. Actions that allow you to fire starship weapons use the rules for attacking on page 320. {| class=&quot;InfoTable&quot; |+ Gunner Actions ! Action !! Check |- |Fire at Will (Gunnery Phase,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://deadsungamewiki.spandox.com/index.php?title=Gunner_Actions&amp;diff=846&amp;oldid=prev"/>
		<updated>2022-12-07T19:05:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;As a gunner, you can take any of the actions below, depending on your character level. These actions can be taken only during the gunnery phase. Though each of a starship’s weapons can be fired only once per round, multiple gunners can take actions to fire different weapons in a single round. Actions that allow you to fire starship weapons use the rules for attacking on page 320. {| class=&amp;quot;InfoTable&amp;quot; |+ Gunner Actions ! Action !! Check |- |Fire at Will (Gunnery Phase,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;As a gunner, you can take any of the actions below, depending on your character level. These actions can be taken only during the gunnery phase. Though each of a starship’s weapons can be fired only once per round, multiple gunners can take actions to fire different weapons in a single round. Actions that allow you to fire starship weapons use the rules for attacking on page 320.&lt;br /&gt;
{| class=&amp;quot;InfoTable&amp;quot;&lt;br /&gt;
|+ Gunner Actions&lt;br /&gt;
! Action !! Check&lt;br /&gt;
|-&lt;br /&gt;
|Fire at Will&lt;br /&gt;
(Gunnery Phase, Push)&lt;br /&gt;
|You can fire any two starship weapons, regardless of their arc.  Each attack is made at a –4 penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Shoot&lt;br /&gt;
(Gunnery Phase)&lt;br /&gt;
|You can fire one of your starship’s weapons. If you use a turret weapon, you can target a ship in any arc.&lt;br /&gt;
|-&lt;br /&gt;
|Broadside&lt;br /&gt;
(Gunnery Phase, Push)&lt;br /&gt;
| At 6th level, you can expend 1 Resolve Point to fire all of the starship weapons mounted in one arc (including turret-mounted weapons). Each weapon can target any vessel in that arc. All of these attacks are made with a –2 penalty.&lt;br /&gt;
|-&lt;br /&gt;
|Precise Targeting&lt;br /&gt;
(Gunnery Phase)&lt;br /&gt;
|At 12th level, you can perform a very precise strike by spending 1 Resolve Point and firing one starship weapon at a single target.  If the attack hits and the enemy ship’s shields on that quadrant are depleted before your attack, you deal critical damage to a random system. If the attack would normally cause critical damage, the normal critical damage applies as well (meaning your attack could potentially deal critical damage multiple times; determine which system is damaged as normal each time).&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Spandox</name></author>
	</entry>
</feed>